n, m = 4, 4 x, y, forward = 1, 1, 0 gameMap = [ [1, 1, 1, 1], [1, 0, 0, 1], [1, 1, 0, 1], [1, 1, 1, 1,] ] d = [(0, -1), (1, 0), (0, 1), (-1, 0)] while(True): blocked = 0 for _ in range(0, 4): tempx = x + d[forward][0] tempy = y + d[forward][1] if gameMap[tempx][tempy] == 1 or gameMap[tempx][tempy] == 2: if forward - 1 < 0: forward = 3 else: forward -= 1 blocked = 1 continue elif gameMap[tempx][tempy] == 0: gameMap[x][y] = 2 x = tempx y = tempy blocked = 0 break if blocked == 1: tempForward = abs(forward - 2) tempx = x + d[tempForward][0] tempy = y + d[tempForward][1] ...